Fig. 1: Showreel

Fig. 2: Pop Meets the Void

In a hyperreal combination of live action and animation, a musician navigates his daydreams in an epic and comedic struggle to release his first album. Pop Meets the Void is my second feature-length collaboration with director William Cusick and producer TaraFawn Maen, and also the largest project I have worked on to date: my work involved all the animation and VFX work for this 89-minute film, roughly a third of which was shot greenscreen for composite onto all-digital sets. And I do mean all of it, I worked alone on this Kickstarter-funded piece, starting from raw source files and taking them all the way to color grading by the very talented folks at Nitrous.

Pop Meets the Void won the Best Feature Film award at the 2015 Lower East Side Film Festival, where it premiered, and went on to win the Audience Choice and Best of Fest awards at the 2015 Queens World Film Festival. It has been released by Filmbuff and is avalible for purchase and rental on Amazon, iTunes, Google Play and YouTube.

Fig. 3: More Work to View

I work both creatively and commercially as an animator and postproduction artist. Creating motion graphic animation from video footage, still photography, typography, illustration, and other 2-dimensional source materials is my specialty, and I am especially interested in creating work that explores the "hyperreal" hybridization of 2D animation and live action footage. I work primarily in Adobe After Effects, and am proficient in a range of other animation and visual effects software packages.

My skill set extends from motion graphic animation into the domain of postproduction visual effects, including expertise in green and blue screen chroma keying and digital compositing, as well as extensive experience with object removal, postproduction camera tracking and stabilization, and color grading.

Beyond my software skill set, I also possess strong drafting, illustration, photography, and specialty fabrication skills to draw upon for the purpose of creating animation assets from scratch.

I hold a Master of Fine Arts degree from the Design and Technology program at Parsons the New School for Design (2007), where my focus was on narrative animation and broadcast design, and a Bachelor of Arts degree from the Gallatin School at New York University (2001), where my focus was critical theory and communications. I have worked as a multimedia designer since 1999 and have been full-time freelance since 2003. My experience includes extensive web, print, and package design work, but my expertise lies in creating video work for broadcast, film, and projection as an accompaniment to live performance. I have also taught digital design at the graduate level.

I currently reside in Pawlet, Vermont. Outside of my commercial and artistic endeavors I make things from wood, brew hard cider and beer, keep a very old house kicking, and serve my community as Chief of our town's volunteer fire department. I am also a certified fire service instructor and teach firefighter skills across the state as a part-time adjunct faculty member at the Vermont Fire Academy.

"Surfacism" is a made-up term that both describes and informs my work. As an animator, I am a specialist in 2.5 dimensional digital compositing– I deal with flat planes, surfaces. But in a more figurative sense, I see all the visual work I produce as a surface. Often designers will talk about their craft as a process of organization, of laying out elements to optimize function. In this way of thinking, design takes on the characteristics of architecture. But unlike architecture, you can't experience work on screen by moving around it, or walking through it, or running your hands over it. This work is not so much like a building as it is like a reflection of a building in a pond, an image lacking depth: a surface. As you look at it, you evaluate it: is it beautiful? Ugly? Graceful? Awkward? All these aesthetic judgements are informed by our culture, our expectations, and our personal taste, but they are all passed on a simple visual impression that the artist is responsible for. Thinking about design this way, concept and execution are inseparable.

I strive to approach my work in a painterly manner, creating a whole that benefits from the contradictions and juxtapositions within it and makes use of them, rather than trying to hide the brushstrokes and blur the seams.

Drop by: 183 Vermont Route 133, Pawlet, Vermont 05761   |   Give a ring: (802) 325-7070   |   Email: jon@   |   LinkedIn   |   Facebook   |   Vimeo