The Call

Your home is on fire. You call for help. Who answers? The fire department, of course, but who are those people? “The Call” is an animated short I made to explore this question. This is a question I think about a lot; when I’m not working as an After Effects artist, I’m a volunteer firefighter and a fire service instructor. Comprised of 2D animation and a healthy dose of statistical information, this piece is a portrait of an institution that serves a critical role in many of our lives, lovingly-crafted in my spare time over the course of about seven months. It is also a showcase of my illustration and 2D animation work.

Pop Meets the Void

In a hyperreal combination of live action and animation, a musician navigates his daydreams in an epic and comedic struggle to release his first album. Pop Meets the Void is my second feature-length collaboration with director William Cusick and producer TaraFawn Maen. I handled the keying/compositing, and also creative directed and animated the extensive hybrid live action/animation sequences in the film. It won the "Best Feature Film" award at the 2016 Lower East Side Film Festival, where it premiered, and went on to win the "Audience Choice" and "Best of Fest" awards at the 2016 Queens World Film Festival. It has been released by Filmbuff and is available on Amazon, iTunes, Google Play and YouTube.

Here's a closer look at the visual effects and animation work I did on this piece:




Firefighter Cancer Alliance: Risk

I created this "explainer"-type video pro bono for the Firefighter Cancer Alliance. It's a nice example of my motion graphics work.

More Work to View





I work as a motion graphics artist, designing and creating digital animation for broadcast, web, cinema, and to accompany live performance. My specialty is working with video footage, photographs, typography, illustrations, and other two-dimensional source materials to create multimedia composite animated work, primarily in After Effects. I posess strong digital illustration, photography, and traditional fine arts skills, as well as a range of physical fabrication capabilities to draw upon in order to create animation assets from scratch. I also have extensive experience in keying and compositing, rotoscoping, object removal, tracking, camera stabilization, and other various aspects of postproduction visual effects.


I hold a MFA from the Design + Technology program at Parsons (2007), where I studied narrative animation and broadcast design, and a BA from the Gallatin School at New York University (2001), where my studies focused on critical theory. I have worked as a designer professionally since 1999, getting my start doing print and web design, whetting my appetite for animation working with Flash, and finally turning my focus to motion graphics and video postproduction in 2007. I have worked as a full-time freelancer since 2003.

I live and work in Pawlet, Vermont, where I serve my community as Chief of our town's volunteer fire department. I am also a fire service instructor and teach part-time at the Vermont Fire Academy.





Surfacism is a made-up term that both describes and informs my work. As an motion graphics artist, I am a specialist in 2.5 dimensional digital space– I deal principally with flat planes: surfaces. But in a more figurative sense, I see all the visual work I produce as a surface. Often designers will talk about their craft as a process of organization, of laying out elements to optimize function. In this way of thinking, design takes on the characteristics of architecture. But unlike architecture, you can't experience work on screen by moving around it, or walking through it, or running your hands over it. This work is not so much like a building as it is like a reflection of a building in a pond, an image lacking depth: a surface. As you look at it, you evaluate it: is it beautiful? Ugly? Graceful? Awkward? All these aesthetic judgements are informed by our culture, our expectations, and our personal taste, but they are all passed on a simple visual impression that the artist is responsible for. Thinking about design this way, concept and execution are inseparable.

I strive to approach my work in a painterly manner, creating a whole that benefits from the contradictions and juxtapositions within it and makes use of them, rather than trying to hide the brushstrokes and blur the seams.





Drop by: 183 Vermont Route 133, Pawlet, Vermont 05761   |   Give a ring: (802) 325-7070   |   Email: jon@   |   LinkedIn   |   Facebook   |   Vimeo